Days Gone looks beautiful on the PC with 4K graphics and 60 frames per second.

Days Gone developer gets a second chance with PC launch

Days Gone had great promise as the next big narrative-based zombie game from Sony’s first-party studios. When Sony first showed it at the Electronic Entertainment Expo (E3) in 2016, it had a mind-blowing scene where the antihero, Deacon, was frantically running away from 500 zombies (known as freakers) through a lumber mill. But then the Days Gone by, as it took Sony’s Bend Studio seven years to get the game finished for the PlayStation 4.

When it came out in the spring of 2019, it was buggy. I soldiered through the game and played it over a few weeks, finishing it. I enjoyed the storyline of the bitter bounty hunter who lost his wife in the zombie apocalypse. I would have rated it 90-out-of-100, but because of the bugs like mismatched audio I gave it a 75. The developers patched the game continuously, but it still has an average Metacritic score of 71. Now Bend Studio has a chance to make amends with the PC version that is coming out today.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.