Days Gone had great promise as the next big narrative-based zombie game from Sony’s first-party studios. When Sony first showed it at the Electronic Entertainment Expo (E3) in 2016, it had a mind-blowing scene where the antihero, Deacon, was frantically running away from 500 zombies (known as freakers) through a lumber mill. But then the Days Gone by, as it took Sony’s Bend Studio seven years to get the game finished for the PlayStation 4.
When it came out in the spring of 2019, it was buggy. I soldiered through the game and played it over a few weeks, finishing it. I enjoyed the storyline of the bitter bounty hunter who lost his wife in the zombie apocalypse. I would have rated it 90-out-of-100, but because of the bugs like mismatched audio I gave it a 75. The developers patched the game continuously, but it still has an average Metacritic score of 71. Now Bend Studio has a chance to make amends with the PC version that is coming out today.

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