Video
Spotlights
Pete Wanat – President of Interactive Technology, AGBO
Magali Huot – SVP, Global Gaming Strategy, Dentsu
Kara Bilkiss – SVP, Business Development and Licensing, Paramount Games
Kaare Eriksen – Media Analyst, Luminate
Gerard Williams – HipHopGamer TV Show Host
Helene Juguet – Executive Producer, Ubisoft Film & TV
Halley Gross – Writer, The Last of Us Part II
Eric Wood – SVP of Publishing, Scopely
GB LIVE presented by Xsolla: Navigating Google’s new guidelines with lessons learned from iOS
GamesBeat LIVE Tokyo Game Show 2025 presented with Xsolla
GamesBeat Live Gamescom 2025 presented with Xsolla
GamesBeat in Conversation: Virtuos
Datastax The technology secrets behind one of the world s largest games
Xsolla How to get your game noticed in a saturated market
Xsolla Monetizing your mobile games beyond the app store
Xsolla The secret to getting your indie video game funded
Xsolla Why mobile game developers need to market directly to players
Events
GB Engage Austin – Alex Lee talks with Warren Spector and Jack Emmert – April 2026 Session 1
GB Engage Austin – Shmuel Ben-Meleh, Andrew Ice, and Anthony Mendoza – April 2026 Session 2
GB Engage Austin – Alex Lee talks with Paul Sams – April 2026 Session 3
From Play to Proficiency: Designing Games That Build Transferable Skills – GamesBeat Next 2025
Into the Crystal Ball Prognostications on the Games Industry in 2035 – GamesBeat Next 2025
The Next Era of Game Monetization – GamesBeat Next 2025
AI & Gaming: A Conversation About the Future – GamesBeat Next 2025
Bringing back iconic brands to Triple A gaming – GamesBeat Next 2025
Thriving in the Storm: Building Sustainable Game Businesses in a Risk-Heavy Market – GamesBeat Next
Global Development for Scalability and Sustainability – GamesBeat Next 2025
Beyond the Game: How Play Shapes Human Wellbeing – GamesBeat Next 2025
Setting Our Story Straight: A Case for Writers, Narrative Designers, and Fresh IP in Games
The Convergence of Entertainment IP and Gaming
Expanding the Universe: A Conversation on Splinter Cell: Deathwatch with Ubisoft Film & Television
Episodic Gaming Entertainment: From Lara Croft to the Z-Team
Balancing Business & Creative Strategy for Licensed IP in Games
Glen Schofield session
Culture, Collabs & Console Drops: How Pop Culture Is Rewriting the Rules of Game Marketing
Dean's Welcome Hollywood & Games 2025
Video Game IP, Licensing, and the Future of Entertainment
The Culture Crossover in Gaming
GB Engage Los Angeles – A Developer's Journey: Lessons Learned from Tetris
GB Engage Los Angeles – Owning the Moment: IP, Players & Web Shops
GB Engage Los Angeles – Monetization Playbook: What’s Working Right Now
Understanding the Next Generation of Gamers
How Indies Can Thrive in a Tough Game Market
The Influencer Playbook Behind ‘Assassin’s Creed Mirage’
The 360-degree View of Raising Money for Game Startups
The Lucrative Niche: Building Multi-$B Franchises from Core Initial Community Outward
The East-West Connection: Successfully Bringing Asian Games to Western Markets (and Vice Versa)
Investing in New Game Markets
The Gaming Revolution Will Be Televised
Playing with Truth: Tackling Disinformation through Games
How to Navigate the Games New Normal
High level Strategic Views of AI Entertainment and Games
Get Live or Die Trying
Leveraging Industry Nonprofits for Growth
The Competitive Layer You're Missing: How Game Brands are Building Loyalty Without Adding Extra Code
Moderation Tools and Techniques
Veteran Warren Spector and TakeThis.org's Kelli Dunlap Discuss Mental Health in the Games Industry
On the Path to a New Age of Games in the AI Era
The Problem with Publishing
Is There Still Growth in Gaming
Winning in Mobile Gaming: Strategy, growth & innovation with Playtika
Share early, share often: How transparency can build a healthier industry
Lost on the outsides: Ageism and belonging in the game industry
The Motion Revolution: Redefining real world experiences
The Penguin perspective Sharing Tencent’s candid perspective on the global gaming industry and less
Beyond the Game: Scopely and Discord’s approach to building & maintaining thriving game communities
Game Changers 2026 — Building through chaos
Living games, looking ahead, how AI is being used HD 1080p
Driving Change in Gaming Business models, player needs, AI, and the road ahead
The evolution of motion gaming: Past, present, and future
Accessibility in gaming lunch — Breaking down accessibility barriers how the industry is redefining
Power Plays: How strategy is shaping the future of games
Your Game's Perfect Memory
Women in Gaming Breakfast – Getting back to growth: Now what?
The future of the game industry: Boom, bust, or rebirth?
Game app stores: Gatekeepers or growth engines?
AI: Savior or saboteur of game development?
State of Gaming Industry: Navigating Uncertainty & Finding Growth | GB Engage
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Simon Pulman – Partner & Co-Chair, Pryor Cashman's Media + Entertainment and Film, TV+Podcast Groups