Jon Radoff, CEO of Disruptor Beam, speaks with Colin Campbell of Polygon at GamesBeat Summit 2018.

Building games for fans of huge entertainment franchises

Don’t be a professional. Be a fan. I heard that advice this week for game companies and it reminded me of Jon Radoff, the CEO of Disruptor Beam, the Framingham, Massachusetts company that is making mobile social games based on Game of Thrones, The Walking Dead, and Star Trek.

Radoff spoke in a fireside chat at our recent GamesBeat Summit 2018 event. His company specializes in making games for the fans of huge entertainment franchises. And it does so by immersing itself in the content the way that a real fan would.

“You have to be able to tell the stories that are authentic and keep it fresh and alive,” Radoff said. “We want to capture the essence of that world accurately.”

Colin Campbell (left) of Polygon quizzes Jon Radoff, CEO of Disruptor Beam.

Radoff got a meeting years ago — before the HBO series took off — with Game of Thrones author George R.R. Martin by badgering his agent until he could get a 20-minute session. That turned into a day-long conversation where Radoff promised lots of killing and backstabbing that preserved the “anti-social” nature of Game of Thrones. In other words, Radoff score that first game because he was a big fan himself.

Disruptor Beam’s Game of Thrones: Ascent was a hit on Facebook and mobile, and the company went on to score deals for Star Trek and The Walking Dead. Making games for franchises with tens of millions of fans is Radoff’s tactic for standing out in the noise in the app stores.

Check out Radoff’s fireside chat with Polygon senior writer Colin Campbell.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.