A decade ago, Steve Demeter created Trism for the App Store, and the simple match-3 mobile game with triangles became one of the early successes that proved mobile gaming could work on the iPhone. It made Demeter famous around the world, and he quit his day job as a software developer at Wells Fargo.
Given its success, it seemed like a no-brainer that he would make a sequel. He was able to hire people and do it right. But the sequel didn’t come — until yesterday, when he finally published Trism 2 on the tenth anniversary of the first game’s debut. I put many hours of play into that first game. In fact, I played it for years. But fortunately, Demeter was doing something besides playing for years. He was taking his time on Trism 2.
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