Trism 2 took ten years to make.

Why Trism 2 took Steve Demeter 10 years to make

A decade ago, Steve Demeter created Trism for the App Store, and the simple match-3 mobile game with triangles became one of the early successes that proved mobile gaming could work on the iPhone. It made Demeter famous around the world, and he quit his day job as a software developer at Wells Fargo.

Given its success, it seemed like a no-brainer that he would make a sequel. He was able to hire people and do it right. But the sequel didn’t come — until yesterday, when he finally published Trism 2 on the tenth anniversary of the first game’s debut. I put many hours of play into that first game. In fact, I played it for years. But fortunately, Demeter was doing something besides playing for years. He was taking his time on Trism 2.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.