Why saying goodbye to the Uncharted series was so hard for Naughty Dog

If it seems like the 18 hours of gameplay for Uncharted 4: A Thief’s End and some of the scenes, like the epilogue, lingered for you as a gamer, there’s a reason for it. Naughty Dog’s co-directors, Bruce Straley and Neil Druckmann, had a hard time letting go of the franchise. When they took over development a few years ago, the first decision they made was that this would be the last Uncharted game out of four main console titles.

That was a momentous decision, and it drove a lot of the thinking behind the theme of the game, the parallel plot with the pirates, and the ultimate ending. I sat down with Straley and Druckmann at Naughty Dog’s headquarters in a wide-ranging interview. One of the things we talked about was letting go. Here’s what they had to say.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.