To brand or not to brand is one of the oldest discussions in video games. Adding a popular brand like Harry Potter could be just the thing for Niantic’s next game, coming on the heels of Pokémon Go. But Electronic Arts once focused a huge amount of resources on brands like James Bond and Harry Potter, and it encountered oversaturation and consumer exhaustion.
We discussed these topics at a panel I moderated at the recent Montreal International Game Summit. Brands in games are cyclical. Sometimes they work in the early stage of a platform, and sometimes they do better amid an explosion of titles, like with the mobile game ecosystem.
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