Tiny Bubbles wins 3 indie mobile game contests but still needs a publisher

Tiny Bubbles has scored well in three separate indie-mobile-game contests. I’ve had the honor of judging the game from Pine Street Codeworks in those contests, and each time, the physics-based simulation of bubbles in liquid has come out a winner.

It has fluid, natural gameplay where you try to match four bubbles of the same color. You can snip the edge of a bubble, pop it, and connect other bubbles together as a result. Very simple and fun, as Stuart Denman, the principal game developer, demonstrated at last week’s Mobile Gaming Forum in Seattle.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.