SpatialOS platform for building games of ‘unprecedented size’ gets open beta

Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools.

Improbable, the company that runs the cloud-based SpatialOS development platform for making enormous gaming worlds, is launching that service into open beta. At the Game Developer’s Conference in San Francisco today, Improbable will show off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. The company is also rolling out its Games Innovation Program where it will work with Google Cloud to subsidize studios who want to use SpatialOS to create new experiences. Developers can get into the open beta by heading to Improbable’s website.

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