Songbringer is one designer’s procedurally generated ode to classic RPGs

Songbringer is an action role-playing game that’s hoping to clear the name of procedural generation. Nathanael Weiss, who developed the game under his studio name Wizard Fu, teamed up with publisher Double Eleven, and it’s available now for PC, Xbox One, and PlayStation 4.

Weiss thinks that procedural generation has gotten a bad rap when, alongside more bespoke elements, it can help create a world that’s fully realized and not just random. He created Songbringer to evoke the same feel as classics like The Legend of Zelda and Secret of Mana, games that he says feel like “everything is just in the right place.”

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