Roblox reports 21% revenue growth, exceeding Q2 expectations

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Roblox today released its Q2 earnings report for the 2025 fiscal year, where it revealed that its revenue was over $1 billion and up 21% from last year. It also showed 51% growth in net bookings and 41% growth in daily active users. In its letter to shareholders, the company said that it expected to “deliver full-year margin improvements above the high end of the long-term goals.”

David Baszucki, Roblox CEO, said in a statement, “Our Q2 2025 results demonstrate broad-based strength across the Roblox platform, fueled by the emergence of several viral experiences. Our year on year growth this quarter is a reflection of our strategic investments in infrastructure and performance, discovery, and the virtual economy, which continue to create fertile conditions for creators to thrive as part of a healthy, interconnected ecosystem.”

“Fertile” is a well-chosen word, as one of Roblox’s hits that spurred the company’s growth in the quarter was the popular viral title Grow a Garden, which had nearly 22 million users in July alone. The report also said, “[More] than 75% of Grow a Garden’s DAUs engaged with at least one other additional experience on the same day they played. And this highlights a healthy interconnected nature of our platform.”

Roblox CFO Naveen Chopra said in the company’s earnings call that this game is an example of the success of Roblox’s discovery features: “We’re confident that the more time people spend on the platform, the more they will discover new experiences. And I think that’s exactly what has happened with Grow a Garden. It’s obviously driven tremendous levels of engagement. And we know that basically 3/4 of the daily active users on Grow a Garden are also engaging with at least one other experience. So that sort of organic discovery, which leverages all the capabilities of the platform that you’ve heard Dave describe, I think, really is working, and Grow a Garden is a great example of that.”