Iron Man character from Marvel: Contest of Champions at ChinaJoy in 2015.

Kabam lays off 25 people at its San Francisco mobile game studio

Kabam has confirmed a report that it laid off about 25 people, or 3.5 percent of its global workforce, at its San Francisco mobile game studio.

The news, first reported in Gamasutra, shows that the $36 billion mobile game industry is still a difficult business even for a company that has games based on popular Marvel and Warner Bros. properties. Kabam makes games such as Marvel: Contest of Champions.

In a statement, Kabam said, “[Our] business strategy is to focus on fewer, bigger, and bolder triple-A mobile games. We have made the difficult decision to reduce the size of our San Francisco-based studio. While we are making several large investments in a new slate of games in multiple locations, we must also be mindful of costs. We are extremely grateful to all the employees who have contributed to the longstanding history of Kabam¹s San Francisco studio. This hard but essential decision allows us to stay focused on our mission to create the world¹s favorite massively multiplayer free-to-play games.”

Kabam added, “But we can also say that the layoffs were isolated to our San Francisco studio affecting approximately 25 people, which represents 3.5 percent of Kabam’s worldwide workforce. We are planning to hire an even larger percentage of employees over the next six months across our global offices to support both new announced and unannounced game titles, particularly in our Los Angeles and Vancouver studios.”

Kabam previously laid off about 8 percent of its staff about six months ago, and it also parted ways with some employees as it sold off some of its older games to China’s Gaea Mobile. Kabam said it is spending about $14 million on every mobile game it makes.

More recently, Kabam launched its Marvel: Contest of Champions game on iOS in China. That game saw initial success in hitting the top downloads list, but it has since declined in the rankings.

Kabam noted that the layoffs did not affect its Beijing studio, which made the Chinese version of Marvel: Contest of Champions.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.