Jonathan Blow wants The Witness to deliver adventure gameplay that doesn’t suck

When Jonathan Blow demos his new game, The Witness, he lets the player drive — alone. In the puzzle adventure, you start out in a room with a door. You open it by completing a very simple task, drawing a line with your mouse or controller from one point to another. The door opens and it leads to a single passage, which then leads to a garden. You solve increasingly complex puzzles to open more doors. And then you’re free to roam around an island.

It seems simple enough, but Blow has been working on The Witness since 2009. As an independent developer, it takes time to finish his titles. But he scored big time with his first major release, Braid, which debuted in 2008. He earned a 90 out of 100 rating on review-aggregator Metacritic for Braid, and the sales from the game financed The Witness. With luck, Blow said that he’ll be able to finish his latest experience by the holidays. But he won’t ship it until it’s done. He is targeting it first for the PlayStation 4, and then it will come out on the PC and iOS after that.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.