In the game engine wars, Epic and Unity aim at enabling VR

Epic Games and Unity Technologies are in a battle for the hearts and minds of game developers. At a time when game budgets are soaring — even for mobile titles — developers rely on the engine makers to reduce their production costs and make it easier to craft works of art that rival cinema. The people behind the engines are racing to create better and better versions of game-making tools.

Epic has placed its bets on C++, a general purpose programming language that is both widely known and can give developers access to high-performance hardware in an efficient manner. Ray Davis, general manager of Epic Games’ Unreal Engine 4 business, is charged with the task of helping the company evangelize its technology to game developers.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.