How No Man’s Sky creator is using clever tech to build a truly indie game universe

Sean Murray isn’t creating just one new world. He’s creating a whole universe of them in his sci-fi game No Man’s Sky, which uses a clever technology to mathematically generate new worlds for players to explore.

This “procedural” technology has been around for a while, but it hasn’t been used on this scale before. And the remarkable thing about it is that it is so efficient at generating random worlds that Hello Games, Murray’s studio in Guildford, England, in the United Kingdom, doesn’t have to have massive data centers to store all the data associated with the worlds. It may sound geeky, but these algorithms will enable Hello Games to create enormous worlds with a team of just 10 people.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.