How mobile gaming has evolved, as seen through prism of its global awards (interview)

Disclosure: The organizers of IMGA paid my way to Marseille. Our coverage remains objective. 

Maarten Noyons helped start the International Mobile Gaming Awards back in 2004. That was in the days when graphics on feature phones truly sucked, and smartphones and app stores were just visions of the future. Now, the mobile game industry has grown to $30 billion, with revenues expected to exceed the console industry’s this year, according to market researcher Newzoo. The industry is truly global, and so the task of picking the best mobile games of the year has become a complicated beast. The contest is orchestrated by a small crew headed by Noyons, who has been there from the beginning.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.