Divinity Original Sin beta

How fan feedback made Divinity: Original Sin a better game (interview)

Larian Studios developers didn’t start out expecting to use fan input for their fantasy role-playing game Divinity: Original Sin, which recently completed its journey from Kickstarter to retail.

After all, Divinity wasn’t designed as a massively multiplayer RPG, where developers could make lots of iterations down the road. They were making a traditional, write-once-and-release RPG.

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