Doom: The Dark Ages with Path Tracing.

Doom: The Dark Ages rewards aggression and weapon changing | review

It took me a while because of other work, but I finally got through Doom: The Dark Ages weeks after it debuted on May 15.

id Software’s latest title is a prequel to Doom 2016, which debuted in 2020 as a follow-up to Doom 2016. The new game is a blast, of course, as we’ve come to expect this from id, a division of Microsoft’s Bethesda. I have some history with this franchise, having played it from the very beginning in the 1990s. People also thought a video I posted on Doom 2016 was an example of hilariously bad gameplay, and so to counter them, I posted my completion video for Doom 2016. And I’ve done so again here.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.