Bloodborne features an endless, procedural dungeon

Developers at From Software showed off a new feature of the upcoming PlayStation 4 exclusive Bloodborne today at the PlayStation Experience event in Las Vegas.

Hidetaka Miyazaki, president of From Software (and co-creator of Dark Souls and Demon’s Souls), showed off a new level of Bloodborne, the dark and eerie action role-playing game coming in March.

Speaking through a translator, he showed off the Chalice Dungeon, an unending dungeon that is procedurally generated, which means it spawns enemies and levels on the fly and is different each time. That means players will be able to enter the dungeon underneath the town of Yarnham and have a different experience each time.

You can also play the dungeon in cooperative mode with a friend, who can assume the identity of the white hunter player, carrying a gigantic hammer. That will come in useful as you fight bosses like a fire-breathing ancient dog-like monster. The cooperative mode is one way to provide endless replayability for fans of the game, Miyazaki said.

You can also take the experience and share it with friends.

The game is one of 800 titles being shown off at the PlayStation Experience fan event in Las Vegas this weekend.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.