Fallout: New Vegas' developer says eliminating bugs in such a big game is like eliminating bugs in the real world. If that's the case, who do I talk to about getting a patch that eliminates all the spiders in my apartment complex?
News Blips:
Chris Avellone, senior designer of Fallout: New Vegas, says the number of bugs found in the game are a result of its expansive world. Obsidian and Bethesda have already released a patch for the PC version of the game and are still working on console patches. Avellone said the game's environment is so large that even a testing team of 300 isn't enough to spot every bug. "It's kind of like the bugs of the real world," he told CVG. "The sheer expanse of what you're dealing with causes problems." The only difference here is that no one created the real world and then sold it to us as a finished product to enjoy at our leisure.
Angry fans are taking credit for the distributed denial of service attack that has taken down Minecraft's servers. Minecraft creator Markus Persson described the attack's affects on the servers as "running up to the cashier at a super market and paying in small coins, counting every single one really slowly, then finding out at the end you didn’t have enough in the first place." A group of 4chan members claim they executed the attack to make Persson deliver promised updates to the game. I guess the video-game community finally got tired of signing useless petitions to get the things they want.
Developer Platinum Games is interested in continuing its partnership with Sega after completing its four-game contract. Sega and Platinum Games completed their contract this week with the release of Vanquish, their fourth game together after MadWorld, Infinite Space, and Bayonetta. Atsushi Inaba, executive producer at Platinum Games, said, "When we created Platinum Games, we of course talked to a lot of publishers, and Sega offered us the most freedom to develop games." Sega retained the rights to the intellectual properties created through the partnership, but Inaba said his company is also interested in owning its own IPs in the future. It has to be rough creating memorable characters and worlds like those in Viewtiful Joe, Okami, and Bayonetta and having to leave them behind when you change publishers. [1UP]
Sony announces it has shipped one million PlayStation Move units to North and Latin American retailers in the device's first month. This announcement comes a week after the company's European branch revealed that it sold sold 1.5 million units throughout the continent. Sony Computer Entertainment America CEO Jack Tretton told Reuters, "We had to go back and increase production twice, we're absolutely maxed out right now." I guess Sony learned something from Nintendo after all: People like to hear "maxed out" not "sold out" when it comes to new products.
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