Street Fighter's stoic hero Ryu becomes "Evil Ryu" when rage overwhelms his natural balance. Street Fighter V's slow loading times and insane focus on microtransactions has enraged many people, leading a majority of the prior games' audience to stay away.

Street Fighter V is still terribly broken after 2 years — here’s how to fix it

I’m trying to reduce my chance of having a heart attack this year — seriously — so I’m working through the list of things that are stressing me out in an effort to resolve them. And since joining GamesBeat, nothing in the gaming sphere has angered me more than Street Fighter V. I’ve started writing SFV editorials a couple of times only to abandon them in exasperation, but every time I load the game, the anger builds up again.

Even after two-and-a-half years on the market, the “game as a service” (GaaS) version of Capcom’s beloved Street Fighter franchise continues to suffer from terrible design, execution, and pricing choices. The latest release, Street Fighter V: Arcade Edition, has spent months eating away at my soul like Evil Ryu’s Satsui no Hadou. I’ve determined that the only way to purge the poison from my system is to lay the issues out, in hopes that Capcom will finally take responsibility for this mess and fix what’s wrong.

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