Amazon confirms it bought GameSparks to run live game operations

Amazon is confirming that it bought game infrastructure and live operations company GameSparks to offer a wider variety of services to game developers.

In confirming the deal, Amazon will offer GameSparks cloud services that compete directly with Microsoft, which acquired game-focused PlayFab to integrate into Microsoft’s Azure cloud services. Reports surfaced in July 2017 that Amazon bought GameSparks in Dublin, Ireland, for $10 million. But the companies stayed quiet about it until now.

Amazon picked GameSparks up quietly to offer services to game developers and publishers in social and multiplayer, meta-games and game economies, live game operations, core platform-as-a-service, integrations, infrastructure, and operations. GameSparks handles PC, mobile, and console games.

GameSparks provides cloud services for game companies.

“We’re excited to announce that GameSparks has been acquired by Amazon,” GameSparks said in a post. “GameSparks has long shared Amazon’s passion for helping developers create amazing gaming experiences, so it’s a natural fit. Being part of Amazon means we’ll continue to grow the service, as well as explore new ways to unlock the power of Amazon to help you build, operate, and monetize your games.”

GameSparks services will be available for demonstration in Amazon’s booth at the Game Developers Conference (GDC) in San Francisco during the week of March 19. At GDC, Amazon will show off a wide array of services beyond GameSparks, including its Twitch livestreaming platform, GameLift server hosting, Lumberyard game engine, Amazon Appstore, Amazon Web Services cloud hosting, and the Alexa voice-recognition platform.

GameSpark segments its services into building, customizing, optimizing, and experimenting. With building, developers can create player progression tools such as leaderboards, achievements, notifications, rewards, and live events. Developers can set up storefronts, loot drops, currencies, virtual goods, and in-game purchases. And they can implement matchmaking, challenges, tournaments, chat, social integrations, and clans/teams.

With customization, developers can modify the cloud coding. With optimization, they can segment the players into any groups for analysis. And with experimentation, they can tune the game as needed and experiment with A/B tests.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.