Wolfenstein II: The New Colossus was one of the great games of the fall season when it debuted last October. Most people have forgotten about it, but one of my favorite things to do is to talk with a creative director about a game after I’ve finished it and after most players don’t worry about spoilers anymore. I took advantage of this kind of opportunity last week at the Game Developers Conference, when I had a chance to interview Jens Matthies, creative director of Wolfenstein II: The New Colossus.
Matthies is a Swedish born game developer who teamed up with fellow Swede Tommy Tordsson to take a satirical and distant look at American society and what it would be like if the Nazis won World War II and instilled their culture in the U.S. You would think that Swedes writing about American society under a hypothetical German victory is a recipe for disaster. But they pulled off a brilliant story and an outstanding game, and they showed how complex telling stories about Nazis can be.
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