Dino Patti at Gamelab

Why Dino Patti wants to bring online connectivity and persistence to single-player games

Dino Patti was one of the business leaders behind single-player games such as Limbo and Inside. But he wished there was a way to easily make those single-player games into shared, networked experiences.

That’s why he co-founded a startup called Coherence in partnership with Peter Björklund, who helped create the networking technology behind the Frostbite game engine used in Electronic Arts’ games. The aim is to make networking, multiplayer, and persistence features available to small game developers who would otherwise have a hard time implementing them in their games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.