At MobilityWare, we’re huge believers in Apple products. In fact, when the app store first opened in 2008, we had one of the first games available. So when Apple announced Watch, we quickly ramped up development and began working on several new concepts without the benefit of an SDK. Our first game was to be Solitaire, a game we had tremendous success with on the iPhone.
But a funny thing happened on the way to launch: Apple rejected us. We absorbed Apple’s feedback and, backed by a new design philosophy, we came up with a superior product on our next attempt and Apple approved us.
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