Game marketing is changing, thanks to Hamster Kombat, a tapping mini-game on Telegram that has been downloaded more than 300 million times since March. It took only 73 days for Hamster Kombat to reach its first 100 million users.
Traditional marketing tactics are losing their power when it comes to attracting the attention of target audiences, said Tavia Wong, chief marketing officer at Credbull, a small private credit company in Asia with a dozen employees. The age of the viral game is back, at least on one platform. And many are starting to copy the formula like PiP World, Bondex, Gamee and Liithos.
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