Using creativity to make both meaning and money

There are two kinds of people in the game industry. Those who think that the industry is in fantastic shape and has entered a Golden Age where the sky is the limit. And those who think it is broken, a creative morass where very little new gets created each year.

Megan Gaiser, the founder of Contagious Creativity and former CEO of Her Interactive (the maker of the Nancy Drew games for girls), believes that the game industry has a lot of potential but has a long way to go before it taps the full talents of the diverse people who work within it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.