Unity has acquired Codice Software for 3D file version control.

Unity acquires Codice Software to manage 3D workflows

Unity game engine maker Unity Technologies has acquired Codice Software to bring version control to real-time 3D workflows. The companies did not disclose the purchase price.

The deal is a sign that interactive content creation — such as 3D animated films or movies with special effects — is increasingly moving to game engines such as Unity. But creating that content has never been more complex, the companies said. Developers have to work with fast release cycles, large file sizes, and distributed teams, which isn’t easy during the pandemic. Users need a responsive platform that is able to ensure version control updates on a complex project.

That’s why Unity acquired Codice, which makes Plastic SCM, software for controlling which version of a project is considered the most up-to-date. Plastic SCM can handle the largest repositories, massive binary files, and thousands of concurrent users while supporting distributed and centralized repositories, the companies said. Plastic SCM, which Codice said it designed for flexibility, agility, and speed, offers advanced automated branching capabilities. This is important because keeping everyone’s version of a file updated is a challenge when a bunch of people are working at once.

Plastic SCM is already used across a variety of industries — from gaming to automotive, manufacturing, retail, and consumer electronics. Unknown Worlds, Facepunch, Dreamscape Immersive, Aptiv, Medtronics, and Nike already use Plastic SCM for version control.

Plastic SCM users that don’t use Unity will get their own product support. And Unity is introducing a new tier for Plastic SCM that will be free for up to three users. Codice is based in Spain, and it has 19 employees.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.