War Game: The Making of Stalker 2, is a new documentary from Microsoft.

Ukraine remains a living symbol of gaming’s resilience and adaptation

During the summer, Ukraine’s victories winning Olympic gold medals in Paris made me think about the country’s resilience in the face of overwhelming odds. And just as you can see this strong drive among the athletes in sports, you can also see the spirit of resistance in the games that Ukraine is making.

I just watched War Game: The Making of S.T.A.L.K.E.R. 2, the Xbox documentary about the best-known Ukraine game company, GSC Game World, as it struggled to finish Stalker 2: The Heart of Chornobyl, a triple-A game that has been in development in various forms for a decade. The team’s resilience in the face of war and other obstacles showed through in the emotional film, which is a kind of microcosm for the toil thousands of people working in games in Ukraine or in the Ukrainian diaspora — under the shadow of war where all of the odds are against them.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.