Road Not Taken Featured

Triple Town developer's next game is more than puzzling. It's therapy (preview)

Road Not Taken is a hell of a game to sum up in one snappy introduction. Even now, a week removed from the two hours I spent unwrapping layer after layer, I’m not sure I could justifiably say it fits neatly into the outdated genres by which we still categorize. But that’s OK, you see, because as I learned while speaking to Daniel Cook and David Edery — cofounders of independent development outfit Spry Fox — they don’t particularly know who the game’s for and it doesn’t bother them at all.

“I really don’t know who the demographic would be,” Daniel Cook said when asked who they’re targeting with Road Not Taken. Cook, in addition to cofounding Spry Fox, serves as its creative director and designer on most games the Seattle-based studio churns out. The studio is quickly building a résumé full of indie hits the likes of Triple Town, Steam Birds, and Realm of the Mad God. His efforts on their most recent offering include design and writing, drawing from deeply personal elements and hardships of his own life to fuel an experience that not only resonates with players but also affords him the chance to get it all out in the open.

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