Pascal's Wager has some amazing visuals.

The Pascal’s Wager: Annunciation debuts as a graphically beautiful game on iOS

The Pascal’s Wager: Annunciation debuts today on Apple’s iOS as an exclusive that takes the experience of playing high-quality mobile games up a notch.

The $7 game is an action role-playing game from publisher Giant Network and developer TipWorks. Pascal’s Wager is graphically beautiful, with high-end visuals, audio, and gameplay that is similar to From Software’s Dark Souls games.

Pascal’s Wager is actually based on an argument from a 17th-century philosopher, Blaise Pascal, who posited that humans bet with their lives that God either exists or does not. The game debuts on Android in the second quarter.

Apple showed off the title at its recent fall products event as a way to tout the cutting-edge chip and display technology in the iPhone 11 and iPad Pro devices. I’ve played it, and it feels like a console game. The game’s character models are a little angular, perhaps deliberately so for style reasons, but the shadows and lighting are pretty realistic for a mobile game. It starts out with a long cutscene, emphasizing story and mood. It’s quite cryptic.

Pascal's Wager
Viola is a character in Pascal’s Wager

The game is set in a dark world shrouded in a mist, with plenty of dim light and mysterious places. You have to clash in swordfights with bosses in a story that spans eight chapters. The game has no microtransactions or ads, and it will have post-launch downloadable content as well as player-vs.-player multiplayer modes in the future.The music makes use of a full orchestra. The sound is excellent, and it has voice acting. The game plays with touchscreen controls, but Giant recommends that you use a game controller. It has four main playable characters.

TipWorks is a Shangai-based studio owned by Giant, with 30 developers. Giant was founded in 2004, and it is a publicly traded game publisher in China.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.