For decades, science fiction predicted we would be cruising around in hovercrafts and experiencing the bulk of our lives through virtual reality by the 21st century, yet we are still a far cry from a digital world to spend our days in. The concept of a “metaverse” has been defined by Hollywood as a fully fleshed out virtual world where people in digital avatar form visit to establish emotional connections with others while indulging in all of their entertainment vices with just a pair of VR goggles. Over the years, multiple attempts at making metaverses a reality — from Linden Labs’ Second Life to IMVU — generated the occasional hype, but the latest gold rush became supercharged when Roblox’s March IPO in March had a whopping $41 billion valuation and Mark Zuckerberg announced Facebook will become a metaverse company within 5 years. As the hottest topic in Silicon Valley, the metaverse finally seems commercially viable.
While the notion of the metaverse as a digital platform where an all-encompassing array of interactive experiences are integrated into a series of seamlessly connected content universes is aspirational, it will take decades and deep pockets to mirror the movies. If it takes a village to raise a child, imagine how many creative professionals and engineers it takes to create a metaverse? In the meantime, it will be going through several construction phases with content creators, the games industry, and smart investors playing a critical role early on.
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