The IndieBeat: Museum of Simulation Technology turns perspective into a game

A couple of games have experimented with creating museum spaces: Cardboard Computer’s Limits & Demonstrations is a miniature gallery set in the Southern gothic universe of the point-and-click adventure Kentucky Route Zero. Tom Kitchen’s Emporium is a moody study of grief, featuring everyday artifacts put on display like found objects. The Milk Gallery is a virtual gallery that operated as an “alternative art space” and featured new exhibits every month.

Pillow Castle Games‘ Museum of Simulation Technology adds its reality-bending exhibits to the list. Its puzzles revolve around forced perspective. In one sequence, you find a tiny door. Moving toward it literally makes it bigger, and then you can pick it up and slot it into the wall and stroll through as usual. It’s a simple concept, but it simmers with surreal intrigue. It feels like the museum exists in a dream, one where everyday objects now have a bizarre utility that wouldn’t exist in waking life.

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