We were paying hundreds of dollars each year for my wife to go to fitness classes at a local gym. Now, we just use a few games.
In recent years, publishers like Nintendo, Majesco, and Microsoft have all released games to capitalize on the multibillion-dollar fitness industry. People love to “gamify” difficult or tedious tasks like physical exertion, and it turns out that traditional developers are good at making products like that. In fact, Nintendo is looking into building a whole new division dedicated to health and well-being to help generate more revenue.
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