I made the mistake of playing a long preview of The Evil Within horror video game on a full stomach. I had eaten filet mignon. It wasn’t pretty as one of the first things I had to do in the game was slice open the abdomen of a corpse in order to pull a door key from his guts. The scene seared itself into my mind, and it makes me nauseous even writing about it.
But that’s the intention of Shinji Mikami, the creator of the zombie-killing Resident Evil series, and his team at Tango Gameworks. They want to scare you out of your wits. They want you to feel like you need to have a barf bag handy or to play while you’re wearing diapers. And most of all, they want you to think that it is far more stomach-churning and scary than any Resident Evil game.
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