Theresa Duringer spent the last three years of her life as an indie game developer. She thought that experience would be like a Lone Ranger. But she found that her world had become more interdependent than ever. In her journey, she found it takes a village to make a game. And that it is best tackled by tapping into the economy of favors, where indie devs help each other out. In her case, she was able to publish a 2D strategy game called Cannon Brawl on multiple platforms.
Duringer is but one in a million among indie game developers, each one of them trying to score hits with digital games. But she’s got a unique story about getting help from others, and she recently told it in a talk at the Game Developers Conference in San Francisco. I also interviewed her and discovered that her mother was a game developer as well. That’s a rarity in itself, having a parent, let alone a mother, as a game developer. The field of making games is only a few decades years old, so there aren’t that many multigenerational game development families yet. I felt like Duringer’s tale of survival and endurance — and her tips for fellow indies — were very instructive.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.