Take-Two CEO says UGC likely won’t define company’s future

Take-Two Interactive today released its quarterly earnings report for Q1 FY25, in which it revealed that its bookings for the year were flat compared with Q1 FY24. Following this report, the company held its earnings call in which it fielded questions, including one about Take-Two’s view on user-generated content (UGC) across its different franchises. According to CEO Strauss Zelnick, Take-Two is not planning to focus on UGC in the near-future and doesn’t consider UGC a major factor in the company’s future.

Zelnick said during the call (in response to a question from Oppenheimer & Co about UGC and modding), “We’ve been very open-minded and we certainly are very excited about many things our users are delivering in their engagement with our titles and other people’s titles. Obviously we’re excited about what we see in the modding community for GTA, and we think that’s pretty exciting. At the end of the day, entertainment companies need to bring great entertainment to consumers. That is the starting point. And I’m not a believer that the industry will turn into a UGC-driven industry.”

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.