Categories Posted inin Development Rising costs of marketing iPhone games scares developers Posted byby Dean Takahashi July 11, 2012 4 min It's hard enough for most makers of iPhone games to find an audience. The costs of doing so are now terrifying developers (and making some nearly pull their hair out). Continue Reading 4 min
Categories Posted inin Business Where is app user acquisition headed? Join us at GamesBeat 2012 to find out Posted byby GamesBeat July 3, 2012 3 min Without users, it doesn’t matter how innovative your mobile app or game is. At next week’s GamesBeat 2012 conference in San Francisco, we explore... Continue Reading 3 min
Categories Posted inin Development The DeanBeat: How developers can avoid a bloodbath in fighting for new users Posted byby Dean Takahashi April 6, 2012 5 min In the past month, what app makers have to spend to get the attention of Apple device users has risen out of control. That’s... Continue Reading 5 min