Earth is a dangerous and challenging place filled with bosses, monsters, and the occasional shady merchant. So why not leave some cryptic warnings for others?
I recently spoke to Yui Tanimura, game director of Dark Souls 2, about how players have reacted to the ability to leave their fellow wanderers hints (or possibly lead them into a trap) through in-game memos.
Traveling is easier but enemies are harder, as Dark Souls 2 looks to give players complete control over their character's role and fate in the universe.