Supercell CEO Ilkka Paananen has had some spectacular successes in mobile games since starting the Helsinki company in 2010. His team of 240 people has created games such as Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars, the most recent collection to its stable.
A year ago, the company said it had 100 million people play its games in a day. And in 2017, the company generated $810 million in profit on revenues of $2 billion. Creating that kind of value explains why the Chinese social networking and gaming giant Tencent led a consortium in 2016 to acquire the bulk of Supercell at a $10.2 billion valuation.
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