The Tribe Must Survive is a strategy survival game.

Starbreeze launches The Tribe Must Survive strategy survival game on May 23

Walking Tree Games and publisher Starbreeze Entertainment announced The Tribe Must Survive is launching on May 23.

The 1.0 full release is coming for the game, which is a Lovecraftian Stone Age strategy survival title which has been in early access so far. During early access, the development team focused on enhancing the game’s challenging mechanics and balance as well as incorporating player feedback.

The 1.0 release will bring major new features to this unique base-builder such as improved meta-progression, gameplay depth, new content and improving the first-time player experience which will significantly enhance replayability. The full release will also include fixes, balancing and user interface improvements reflecting community feedback.

“Having Early Access for “The Tribe Must Survive” turned out to be a great decision,” said Simon Mittrücker, game director of Walking Tree Games, in a statement. “The generous player feedback has allowed us to improve lots of things about the game, from squashing bugs and UX changes all the way to new gameplay mechanics and entirely new features. It’s been an exciting journey and we’re super grateful to have such a supportive community. We hope they will have tons of fun with the 1.0 Launch.”

In the game, the survival of your tribe hinges on your strategic decision making.

The Tribe Must Survive combines elements of strategy, survival, base building, and roguelike gameplay. The game could appeal to both seasoned strategy survival enthusiasts or those who are into atmospheric survival games.

The 1.0 version of The Tribe Must Survive is expanding language support to include Simplified Chinese and Japanese at release. It will be launched on Steam on May 23rd, retailing for $25.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.