Star Wars: Battlefront II — How DICE took multiplayer far beyond the original game

Star Wars: Battlefront II debuts on November 17 as one of the biggest video games of the year. One of its hallmarks are bigger and better multiplayer modes compared to the original (multiplayer-only) Star Wars: Battlefront from 2015.

Electronic Arts’ DICE, Criterion, and Motive studios have been working hard on the massive game for the simultaneous launch on the PlayStation 4, Xbox One, and PC. EA showed the full multiplayer mode to us at a review event at EA’s headquarters in Redwood City, California. I played every mode at the event and then interview two of the multiplayer leaders, Paul Keslin, producer at EA DICE, and Pete Lake, producer at Criterion.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.