Sony will reject PlayStation VR games that aren’t at least 60 frames per second

SAN FRANCISCO — If you make a PlayStation VR game that dips to around 55 frames per second, Sony is not going to accept it.

The company took the stage at the Game Developers Conference today to detail how it is approaching virtual reality with its $400 headset, and it confirmed that is putting some tough restrictions in place to ensure consumers have a comfortable experience. Over the last few years, VR companies like Sony, Oculus, and Valve have discovered that head-mounted displays need content that runs somewhere between 90 and 120 frames per second. Sony is implementing a special tech called “frame reprojection” that can duplicate a frame, which it says is enough to trick the brain into thinking it’s in that 90-to-120Hz sweet spot as long as the rendered scene is at least 60 frames per second.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.
Already a member? Sign in