Lasers!

ScourgeBringer earned trust during development by talking about its budget

When you’re promoting a game, you usually try not to let your fans see the financial stresses that come with development. France-based Flying Oak Games did just the opposite while working on ScourgeBringer.

ScourgeBringer is a roguelike platformer that is out now for Switch, Xbox One, and PC, debuting after two-and-a-half years of work. While making the game, Flying Oak published a development diary. Not only would it show the game in progress, but the studio also openly talked about the game’s budget. It did this not by talking about money but by measuring it with time. They told the public how many more months they could spend working on the game before encountering financial difficulties. This journal was an important part of the ScourgeBringer story while Flying Oak searched for a publisher, which ended up being Dear Villagers.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.