Abrakam Entertainment enjoys tweaking existing game genres. You can see this in Faeria, its collectible card game that mixes in board game mechanics. And it’s a hallmark of the studio’s second game, Roguebook.
Roguebook takes inspiration from titles such as Slay the Spire, Dicey Dungeons, Gordian Quest, or Monster Train (one of my favorite games of 2020). It’s a deck-building roguelike, but instead of giving you branching paths, you explore a map and figure out your own road to the chapter boss. And you use brushes and ink to reveal hexes on the map, which ties in well with how Abrakam frames the game through a book.
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