Predictions are as difficult and foolish to make as ever. The year 2022 had a different rhythm than we expected, after two solid years of growth for gaming in 2020 and 2021. Still, it remained one of the most unpredictable in gaming history. As I learned during the pandemic, I now think about predictions with both a sense of hope and a sense of dread.
The pandemic threw off our ability to predict what will happen life, and it did the same in the game industry. Game companies had a record year in 2020, and I wondered if it was a one-time bump thanks to the coronavirus forcing lockdowns. People played games to survive, repair their social lives, and distract themselves.
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