Monetizating free-to-play games is a tricky business as veteran developer Peter Molyneux recently discovered.
Previously responsible for the god games Populous and Black & White, along with the Fable role-playing series, Molyneux has now transitioned to mobile development with his studio 22Cans, and he isn’t finding it easy. He initially thought that monetizing his free-to-play iOS mobile-strategy game Godus would be simple, something he now admits was “the biggest mistake I’ve made in the last 20 years.”
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