PC gaming hits $10.7 billion in revenues worldwide

Computer games have a perception problem amid the higher visibility of the console video game market. But the PC games industry isn’t anything to sneeze at, with worldwide sales of $10.7 billion in 2007.

The PC Gaming Alliance. a group of hardware and software companies, released the figures from its “Horizons” report at the Games Convention Developers Conference in Leipzig, Germany — now the biggest industry trade show.

Randy Stude, president of the PC Gaming Alliance, said that retail sales were just 30 percent of the total revenue figure. About $4.8 billion of the total came from online games. The biggest chunk of that comes from online games in Asia, which is now approaching half of the world market.

Digital distribution sales, where gamers download a game over the Internet to their computers, approached $2 billion, while ad revenues from websites, portals, and in-game ads accounted for $800 million. Both of those segments are expected to grow substantially in the future. The PCGA collects data from its member companies via a third-party entity. The PCGA was formed earlier this year and so has no data for 2006.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.