Since its announcement last year, Oculus Quest has been touted as the next evolution of VR — a completely standalone, tetherless device with the ability to play nearly PC-caliber VR games and “experiences.” Now that it has an official release date (May 21) and pricing for both 64GB ($399) and 128GB ($499) models, we wanted to talk with Oculus about where Quest stands in the VR marketplace and whether its initial lineup of software will be enough to hook a critical mass of early adopters.
With today’s official announcement only hours away, we spoke with Oculus’ director of content ecosystem, Chris Pruett, who leads Quest’s third-party development initiatives. Pruett provided a clear picture of what potential Quest customers should expect in terms of power, positioning, and software value for the dollar.
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