Nvidia Drive AGX Orin arrives in 2022.

Nvidia sees Q4 2019 revenues jump 41% to $3.11 billion

A broad recovery in datacenter sales helped Nvidia beat expectations for earnings for the fourth fiscal quarter ended January 26.

Nvidia reported non-GAAP net income per share of $1.86 on revenues of $3.11 billion, compared with net income per share of 80 cents on revenues of $2.2 billion a year earlier. In after-hours trading, Nvidia’s stock price is up 6.2% to $288 a share.

Still, scares about the coronavirus and what the company says about it are expected to weigh heavily. Analysts were expecting $1.66 a share on revenue of $2.96 billion. Nvidia’s twin businesses of AI and gaming chips are both going strong, and its rivals Intel and Advanced Micro Devices have also posted good quarterly results amid a recovery of datacenter computing.

For fiscal 2020, revenue was $10.92 billion, down 7% from $11.72 billion a year earlier. Non-GAAP earnings per diluted share were $5.79, down 13% from $6.64 a year earlier.

“Adoption of Nvidia accelerated computing drove excellent results, with record data center revenue,” said Jensen Huang, CEO of Nvidia, in a statement. “Our initiatives are achieving great success.”

He added, “Nvidia RTX ray tracing is reinventing computer graphics, driving powerful adoption across gaming, VR and design markets, while opening new opportunities in rendering and cloud gaming. Nvidia AI is enabling breakthroughs in language understanding, conversational AI and recommendation engines — the core algorithms that power the internet today. And new NVIDIA computing applications in 5G, genomics, robotics and autonomous vehicles enable us to continue important work that has great impact. We are well-positioned for the greatest technology trends of our time.”

For the first fiscal quarter that ends at the close of April, Nvidia said it expects revenue to be $3.0 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 65% and 65.4%, respectively.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.