Doom Guy: Life in First Person is an excellent memoir by John Romero.

Making Doom and building the FPS industry at 100 miles per hour | John Romero interview

John Romero is perhaps the ideal person to record the early history of first-person shooters, the genre of hardcore gaming with tens of billions of dollars in revenue every year. Not only was he there at the beginning at id Software with games such as Wolfenstein 3D, Doom and Quake, but he also has an interesting brain condition known as hyperthymesia. It’s what makes his autobiography, Doom Guy: Life in First Person, into one of the must-read books about gaming history.

Hyperthymesia means he doesn’t forget things, even events that happened in his childhood or during his young adult days decades ago. He can even recall dialogue of critical meetings, like when his small team of id owners — John Carmack, Adrian Carmack and Kevin Cloud — made big decisions like firing Romero back in 1996, the year that I started covering games on a daily basis. Those memories are burned into his mind, and he can recount them like it was yesterday, Romero told me in an in-depth interview.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.